It’s also worth noting that a spearman is a spearman is a spearman – there is only so much difference you can make when in all likelihood soldiers in some parts of the world were armed and clothed very similarly at a point in history. Each faction’s start on the campaign map will lead to all kinds of different challenges and each faction also has several completely unique units, ensuring that every campaign experience will be different.
Whilst this leads you to think that replayability is limited – think again.
One early criticism is that many of the units in factions from a similar region, for example Northern Europe or Eastern Europe, are similar or even identical (only with different faction colours). In the campaign mode (the focus of this review), there are plenty of factions to play as, from across the Medieval world – England, Egypt, Russia, the Holy Roman Empire, Milan, Venice and more. The custom battle feature allows you to design scenarios and battles involving any of the in-game factions and combine their available unit types in almost any way you like. There are also pre-programmed historical battles, including Hastings and Agincourt, that let you see how you would have fared as a general in those famous engagements. It costs £15 (or £19 if you get the expansion too) on Steam, and has the potential for hundreds of hours of game time, and that’s just the campaign. It’s been eleven years since this, the first Total War game to use mechanics that allow individual soldiers to have their own distinct look, and the first to use motion capture has been released. Not long after, the expansion, Medieval 2: Total War – Kingdoms was revealed. Six years after the release of its debut, Medieval 2: Total War hit the shelves.
#BLACK DEATH MEDIEVAL TOTAL WAR 1 SERIES#
Total War is the biggest selling Real-Time Strategy game series of all time, with no sign of decline at all since the release of it’s debut title: Shogun, in 2000.